Hello!
I’m Cameron, a Philadelphia based Animator / 3D Generalist with 4 years of experience working in animation. I work diligently to solve creative problems, exceed client expectations, and deliver quality animation and renders.
As a generalist, I love taking projects from concept to final render and delivery. While I’m able to work on each step of the 3D animation process, I have the most experience with:
Lighting/Compositing, Editing, Previs, Animation/Rigging, Motion Graphics and Look Dev.
When I’m not working on animation, I love getting outside to bike / kayak.
If you’d like to work together, ask about my experience, or just chat, please shoot me an email!
bankercameron@gmail.com
Experience
Freelance/Self Employed | Philadelphia
3D Generalist | 08/2024 – Present
Freelance 3D generalist delivering projects for television and advertising.
CG Lumberjack | Remote
Unreal Engine Technical Artist | 10/2025 – 02/2026
Contracted to render and deliver shots for a television production created by the Jim Henson Company. Rendered and conformed final Unreal Engine shots for delivery to Jim Henson’s color grade vendor.
Premise Entertainment | Orlando, FL
3D Generalist | 10/2024 – 02/2025
Worked on lookdev, FX, lighting, and compositing for Premise Entertainment’s short film “My Neighbor,” released on Angel Studios. Created snow/ice shaders, snow and mist FX, and lit, rendered, and composited shots.
Premise Entertainment | Orlando, FL
Layout Artist | 11/2023 – 08/2024
Transitioned to the layout department from pipeline. Created previs and rough layout from storyboards, and recorded motion capture using Xsens on-site at Premise with the film’s director for the remote layout team. Continued to help with the creation of Premise’s previs/layout pipeline by writing our department’s tickets and user stories for our layout tools and performed QA testing to ensure our tools met production requirements.
Premise Entertainment | Orlando, FL
Pipeline Coordinator | 02/2023 – 11/2023
Led QA testing, ticket triage, process documentation, and artist onboarding for the animation pipeline.
Monsters Aliens Robots Zombies | Toronto, ON
Pipeline Support | 05/2022 – 11/2022
Supported development of the animation pipeline through QA testing, documentation, and artist workflow tasks.
Education
Florida State University | Tallahassee, FL
Graduated | 04/2022
Bachelor of Fine Arts in Animation and Digital Arts from FSU’s College of Motion Picture Arts

